Avatar1
- Thanks to the On-line Game, students have the opportunity to play the role of an avatar / character of an African / Middle East resident who, due to the socio-political situation, faces the necessity to escape from his country (becomes a migrant / refugee).
Decisions2
- A student who impersonates his avatar / character will make key and often very dramatic decisions deciding his fate, analogous to the decisions / choices faced by modern refugees.
Consequences3
- The choices students will make will result in various consequences for the chosen avatar / character, bad choices will interrupt his participation in the game, good choices will lead to a happy ending.